What this test measures
In this aim trainer most people need about 450–600 milliseconds per target with a mouse, a little more on a touchscreen. Below 400 ms per target is fast; below 330 ms is the level of experienced gamers. Accuracy matters too: misses are counted and shown with your result.
Aiming combines seeing where a target is, moving to it and stopping precisely. It is described by Fitts’s law: smaller and more distant targets take longer. The test measures visual-motor speed and precision, the skill behind clicking in games and in everyday work with a mouse or a touchscreen.
How it works
- Click or tap the first target to start.
- A new target appears somewhere else each time you hit one. Hit 30 targets.
- Taps beside a target count as misses. Your result shows the time per target and your accuracy.
Your score is the average time per target in milliseconds (lower is better), from your previous hit to the next one. Accuracy is the share of your clicks that hit a target.
How to do your best
- Lower your mouse sensitivity a little if you overshoot; raise it if you need several moves per target.
- On a phone, hold it steady with one hand and tap with the index finger of the other.
- Look at the next target, not at your cursor.